Solid Gold Real Estate


Romel, Normandy, France, June 12, 1944: Sent on a mission to recover a paratrooper who has lost 
all of his brothers, Captain Miller's Rangers, backed by a few hard-luck airborne, hold a bridge 
in the village of Romel. The bridge over the Merderet River, is of great strategic importance 
to both the Allies and Rommel's Panzer Armies, poised to strike at the flank of the Normandy invasion 
force. The ad hoc force of American troops spent the better part of an afternoon setting bobby traps, 
picking fire lanes, listening to Edith Piaf records, and planning for the all out defense of the bridge. 
As the sound of German Panzers grew louder than Edith's lament, the stranded Yanks steeled themselves 
for a tooth and nail fight for this "solid gold real estate".

Game Length: 6.5 turns

For the American elements of the 101st Screen Actors Guild to win they must defend the bridge
For the German elements of the 2nd SS Reenactors to win they must capture the bridgehead

Americans: Squads, MMG's, BAZ
Germans: Squads, PSK, AFV's

Boards: #23, #45

Aftermath: The Americans' defense plan tore the first probing elements of the SS force into shreds. A 
Marder was set alight and a Tiger was immobilized in the rubble strewn streets. As the Germans regrouped 
and brought forward reinforcements, the Americans soon found themselves over matched. As they fell back 
towards the bridge, they began to fall one by one, with Captain Miller himself falling while trying to 
blow the bridge. Then, just before the last American position was about to be overrun, two P51 tankbusters 
swooped in and saved the day. Roll credits.

Source: Scenario SF 1.1, Solid Gold Real Eastate by Scott Faulk
